The goal of our jump rope unit is to find something for each child. Jumping rope is an outstanding way to exercise and
by introducing games/skills and tricks we hope to engage everyone.
Primary Games - Most of these have nothing to do with jumping rope, designed to remove
the anxiety of "jumping" for some kids. This way whenwe get to it it is just another trick with the rope.
- letters - making letters with the rope on the floor. Ranging from "making the first
letter in your name" to what letter makes the "uh" sound. Teachers love this one
- numbers - making numbers with the rope on the floor. "What is 3+1?" If Mr. Wilson
had 10 cookies and ate 1/2 how many would he have left over?", etc.
- shapes - Can you make a triangle?, A square? A wiggly line, etc.
- movement - After everyone has made a circle on the floor, let's see howmany circles
you can touch with your left hand in 30 sec., with your right knee, with your bottom. How many times can you jump in and out
of it?Lay the ropes straight, run to a rope and ski jump from one end to another. Broad jump move the handle to where you
landed and try to break the record.
- basic jump - short rope
Tricks
- cards - short rope - These are cards we got from Jump Rope for
Heart. They are quite simply "task cards", they have skills and pictures of someone doing the skills. These have been color
coded for difficulty.
- long rope - We start this by showing a few ways to get into the
turning rope. Cartwheel into a turning rope, going under the legs of the turners, push ups over the turning rope, trading
places when another jumper is in with you, jumping a short rope inside of a long rope, etc. This generally sparks some tricks
from the kids, great opportunity for creativity.
Figure 8 -
Class lines up according to the diagram. Two turners
(can be you and a student) turn the long rope. The line goes one at a time through the rope diagonally (front door) on every
turn of the rope. As they go through they go around the other turner, when the last student goes, the first student starts
again on the next turn of the rope from the other side.
- If
they miss a turn of the rope they start the count over
- If
someone gets hit with the rope, and interrupts the turning the counting stops

Double Dutch

Egg Beater
Chinese Jump Rope
- patterns - Any combination of jumps that you put together. Here are two we use.
Pattern 1
- straddle
- straddle
- straddle
- straddle
- both feet in
- both feet out
- both feet in
- both feet on
- escapes
- The Great Escape
- The Snake
- challenges
The Record Board
|