__________________________________
Indy 500
- Divide the class into partners. Each set of partners needs to go to a poly spot (pit stop).
- One student runs a lap around the "track" (space between the volleyball court and basketball court)
- After a lap tag your partner's hand at the pit stop and they will run a lap.
- Run for an amount of time (5 minutes or so)
Suggestions:
- Can work with groups of three
- Allow kids to run two laps each
- Allow 3-6th graders to try to run the whole time and allow them to rest only if their partner is not resting.

Fire, Trees and Water
Equipment: 3 colors of pinneys (we use red, green and blue)
Divide the class into three groups.
- One is fire, they wear red pinneys
- One is tree, they wear green pinneys
- One is water, they wear blue
The fire chases the trees (fire can burn trees), The trees chase water (they need water to live), and the water chases
fire (it can extinguish the fire).
If you tag someone or you are tagged you switch pinneys with them and you chase a different group.
There are no tag backs
____________________________________
Pac-Man tag -
- This is a variation of "line tag".
- Everyone in the class starts on a line on the gym floor.
- The object of the game is to avoid being tagged by the "ghosts", while travelling (fast walking) around on the lines on
the gym floor.
- If you get tagged by the ghosts, you need to freeze and make a tunnel across the line, and can be freed by another player
crawling under your tunnel.
- Players cannot jump from line to line, and taggers cannot tag someone who is not on the same line.
- We play for a few minutes then trade taggers.

Pound Puppies -
Equipment:
5-7 pinneys in two different colors
Play:
- All of the kids start in the middle circle (the pound)
- Take out 3-4 dog catchers (wear one color pinneys) and 2-3 guards (wear the other color pinneys)
- When the music starts the kids all take off out of the pound, and the dog catchers chase them. If they catch them they
take them by the hand to the pound where they have to stay until they are "broken out".
- They can be broken out by the other puppies, if a free puppy runs into the pound without getting tagged and takes the
caught puppy out. If they are caught on the way out they and the puppy they are rescuing go back to the pound.
- Very silly game but the kids love it. if you can play "Who Let the Dog's Out" even better. Try to make sure each
kid gets a chance to be a tagger.

_____________________________________
High-5 Warm -up
This is a relay, and we use up to 4 in a line for a double class. 2-3 per line would be best. The first time
throught the relay line the students run to the end of the gym and back, trading with a high 5 to the next partner. The second
time through they skip, the third time they gallop, the fourth they "karaoke" or grape-vine, and the fifth they have free
choice. Free choice can be whatever they want with in reson. We say no backwards and no out of control. We also suggest that
if it is slow (crab walk, etc.) they only go halfway then run so that their partners do not have to wait too long.
When they are finished they start over again with running.
We go the short way across the gym.
_____________________________________
Fencing tag -
Divide the class into partners
The partners need to have a space about 10-15 feet across each end marked with a line, spot, or something.The space should
also be about 5-7 feet wide.
The partners start in the middle of the space shaking hands, on the signal "go" the game begins.
- The object is to score as many points as possible, by tagging your partner.
- You may only tag for a point when you are the "tagger". You are the tagger when you touch your marker (at the back of
your space). Your partner can become the tagger if they touch their marker.
- When your partner tags their marker, you want to get them to chase you back toward your marker so you can touch your marker
and tag them before they get back to their's.
- After each point you start in the middle with a handshake.
- It helps to demonstarte the "fencing" motion (one foot forward/ one back) shuffling forward and back.
______________________________________
Hands on your Knees tag -
All the players are scattered around the space with their hands on their knees. When the music starts the students take
their hands off of their knees they can move around the space, trying to tag other players whose hands are not on their knees.
If a player does not want to get tagged they can put their hands on their knees and they are safe, but they cannot
move.
|